Become the greatest shaman to ever lob a fireball. Retrace the steps of your Akazi ancestors to prevent your island home of Tanzia from being overrun by an ancient evil. Your elders will guide you, but it is up to you to master your skills and live up to your family’s legacy.
An old-style RPG made with modern tech and set in a unique world, Tanzia combines elements of favorite classic action-adventure RPGs in an open 3D world full of magic and monsters.
Arcanity Inc. is an American independent game studio formed by Jason Jacobitz (inXile Entertainment, Sony Online Entertainment), in collaboration with former inXile Entertainment, Obsidian Entertainment, Sony Online Entertainment and Westwood Studios designers, programmers and artists, who collectively worked on games such as Wasteland 2, Vanguard: Saga of Heroes, EverQuest: Omens of War, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Hunted: The Demon's Forge, UFC 3, FreeRealms, Torment: Tides of Numenera, Command & Conquer Generals: Zero Hour and many others!
Arcanity Inc’s first independent project is Tanzia, a single player Action-RPG on Nintendo Switch and Steam.
Website:
www.playtanzia.com
Press / Business Contact:
press@arcanity.com
Social:
facebook.com/ArcanityInc
twitter.com/ArcanityInc
twitter.com/PlayTanzia
Platforms:
Steam Store Page
Switch Store Page
Become the greatest shaman to ever lob a fireball. Retrace the steps of your Akazi ancestors to prevent your island home of Tanzia from being overrun by an ancient evil. Your elders will guide you, but it is up to you to master your skills and live up to your family’s legacy. An old-style RPG made with modern tech and set in a unique world, Tanzia combines elements of favorite classic action-adventure RPGs in an open 3D world full of magic and monsters.
Tanzia's story design was developed in collaboration with Kevin Saunders (whose previous work includes as a senior designer on Star Wars: Knights of the Old Republic II: The Sith Lords, lead designer on Neverwinter Nights 2: Mask of the Betrayer, and project director on Torment: Tides of Numenera).